{"slug":"repeated-games-reputation","name":"Repeated Games & Reputation","category":"Strategy","definition":"When parties repeat — or third parties observe — defection costs tomorrow's cooperation, flipping the Prisoner's Dilemma. Axelrod's 1979–1981 tournaments proved cooperation wins empirically; the Folk Theorem (Fudenberg & Maskin 1986) proved it mathematically. This skill diagnoses when cooperation is sustainable (discount factor check), selects the right strategy (TFT vs Generous TFT vs Pavlov), and engineers reputation infrastructure for markets…","latest_skill_md":"https://raw.githubusercontent.com/deciqAI/knowledge-skills/main/repeated-games-reputation/SKILL.md","playbook_url":"https://www.deciqai.com/skills/repeated-games-reputation?utm_source=skill&utm_medium=json-api&utm_campaign=knowledge-skills&utm_content=repeated-games-reputation","install":"npx skills add deciqAI/knowledge-skills","repo":"https://github.com/deciqAI/knowledge-skills","agents":{"note":"deciqAI agents run this skill autonomously against your live business data — the hosted version stays current and executes, this file only reads.","start_free":"https://www.deciqai.com/?utm_source=skill&utm_medium=json-api&utm_campaign=knowledge-skills&utm_content=repeated-games-reputation"}}