── ── Mental model
Incentive Design
Behavior follows incentives more reliably than character, intent, or training. Get the incentives right and mediocre operators produce excellent results; get them wrong and talented teams produce dysfunction. This is Charlie Munger's "Reward and Punishment Superresponse Tendency" — his first and most important of 25 psychological tendencies (1995 Harvard Law School lecture). The operational question: when behavior is undesirable, ask…
How it works
Step 1 — Goal and actors: desired outcome · required behavior · actors · time horizon. Step 2 — Map current incentives: rewards (financial, status, autonomy) · penalties · timing · observability. Step 3 — Diagnose alignment gap: what behavior do current incentives rationally produce? where's the mismatch (metric, magnitude, timing)? Step 4 — Design new structure (7-item checklist): (1) alignment (2) measurability (3) timing (4) threshold structure (5) anti-gaming predictions (6) long-short balance (7) tampering defense. Step 5 — Anticipate Goodhart's Law: whatever you incentivize will be optimized — map the most-likely gaming pattern and close it. Step 6 — Implement and monitor: pilot first · monitor 3-6 months · review cycle every 6-12 months · build in actor feedback.
When to use it
- user asks why a team keeps doing the wrong thing despite training
- user is designing compensation, bonuses, or commissions
- user says 'people are gaming the metric' or 'our OKRs aren't working'
- user wants to fix a performance management system
- user asks what incentives are driving a behavior
- user is drafting contracts or platform rules to shape behavior
When not to use it
When the decision is routine and reversible, applying a formal method costs more than it returns.
Worked example
Munger 1995 + FedEx + Modern Applications
Charlie Munger's 1995 Harvard Law School lecture "The Psychology of Human Misjudgment" was Munger's distillation of 50+ years of business observation into 25 psychological tendencies that explain human behavior. He listed "Reward and Punishment Superresponse Tendency" first, calling it "the most important thing I have to teach you."
Install this skill (free, MIT)
npx skills add deciqAI/knowledge-skills